S-TEAM LEARNING
children's programming
Core Value
I CAN, I LOVE, I UNDERSTAND, & I WILL
Our value is formulated based on the 4I curve: I can, I love, I understand, and I will. Following the 4I's, each class is carefully designed tailored to children's learning curve. Each class targets children's four main abilities: imagination, hands-on, logical-thinking and collaboration. As the child go through the curve, they will deviate from block base programming to language coding, and ultimately, self-taught languages.
Innovate traditional education
SHAPING CREATIVE AND LOGICAL THINKING
Our material is a combination of the pursuit of creativity in education and the discovery of programming logic to cultivate children's interest in coding.
OFFERED COURSES
PATH TO SUCCESS
To cultivate children's interest we innovate our lessons by "playing". Children begin to develop an interest in creating and developing their projects. Through these projects, children enlighten their mathematical and logical thinking.
SCRATCH - LEVEL 1
Age 5 - 12
Suitable for students with zero foundation and trying to learn something new!
Familiarize with the Scratch Program and it's common coding building blocks. Your child will independently create simple plot and games through case training to stimulate logic and creative thinking.
SCRATCH - LEVEL 2
Age 5 - 12
Suitable for students with some experience and foundation in programming.
Familiarize with the Scratch Program, such as basic toolkits, skills, and logical relationships, proficient in material design and material editing
SCRATCH - LEVEL 3
Age 8 - 12
Suitable for students with more than one and a half years of programming experience.
Understand the Scratch program in depth, such as mastering the toolkit, skills, and logical relationships. Students can independently complete the production of single element programming projects and multi-logic relationship game or animation.
SCRATCH - COMPETITION
Age 9 - 12
Suitable for students with more than two years of programming experience.
Based on the class, a programming team is formed and coached by a teacher. Throughout the journey, the child is able to gain collaboration skills, leadership skills, and build meaningful relationships with other primary/middle school students. Approximately 2-3 projects will be built, designed, and share within the team.
PYHTON
Age 11 - 13
Suitable for students who have four years of programming experience or completed four stages of programming courses.
By making simple small programs, students will gradually learn to use Python programming language. During the course, the teacher will further explain complex theoretical knowledge and lay the foundation for learning other programming languages in the future.